Hi to all,
I'm wondering if anybody did combine BCI2000 with a self-implemented application written in C#?
I want to develop a game which can be played with a bci. Therefore I want to use BCI2000 for signal acquisition and processing.
But I want to write the game in C#. Therefore I have to combine/connect BCI2000 with my C# program.
Has anybody an example how this would look like? Any help would be great.
Or did anybody else implement an application in C# which is connected to BCI2000?
Thank You.
Nadine
C# Programming
-
Gorylla
- Posts: 1
- Joined: 09 Jan 2012, 07:28
Re: C# Programming
I haven't seen any manuals on this topic. Are you sure that C# and BCI are compatiable?
-
ikara
- Posts: 35
- Joined: 25 Mar 2011, 08:18
Re: C# Programming
Well, you could do some research regarding which brain potential you're going to use.
P300, mu rhythm, SSVEP etc...
In respect to your choice of potential, i'm pretty sure you can "map" certain gameplay functions.
For example you can use SSVEP to control a "Space invades" game, since you have little controls
(left, right, fire).
As for the compatibility issues, I think you can write your game in whatever language you want
and send the necessary "control" data from BCI2000 via udp port, something already implemented in BCI2000 platform.
P300, mu rhythm, SSVEP etc...
In respect to your choice of potential, i'm pretty sure you can "map" certain gameplay functions.
For example you can use SSVEP to control a "Space invades" game, since you have little controls
(left, right, fire).
As for the compatibility issues, I think you can write your game in whatever language you want
and send the necessary "control" data from BCI2000 via udp port, something already implemented in BCI2000 platform.
Who is online
Users browsing this forum: No registered users and 0 guests
