Hi there,
actually I'm using a custom SignalProcessing module based on FiledTripBuffer.
In the example at http://www.bci2000.org/wiki/index.php/P ... rip_buffer the examples are based on Feedback Demo Task and the code "1" moves up, while "-1" moves down and "0" doesn't move at all.
I wish to know which codes expects and acts upon StimulusPresentation.
If something happen in FTB I wish to give a stimuls, otherwise another. Where are defined this codes? How I can setup this codes on BCI2000?
thanks,
Marco
StimulusPresentation values
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gschalk
- Posts: 615
- Joined: 28 Jan 2003, 12:37
StimulusPresentation ....
Marco,
At present the StimulusPresentation task simply presents stimuli in random or deterministic order as described on
http://www.bci2000.org/wiki/index.php/U ... tationTask
What you basically have to do is to
1) set up all stimuli in StimulusPresentation
2) have the FTB compute whatever stimulus is to be presented, and stick the result in a particular state, e.g., ideally the existing StimulusCode state
3) change the code of StimulusPresentation so that it presents the stimulus defined in the StimulusCode rather than the next one in the sequence or the next random one
In order to do that, it seems to me that all you would have to do is to overwrite the
OnNextStimulusCode function with basically something like
return(State("StimulusCode"));
or so. Please also see
http://www.bci2000.org/wiki/index.php/P ... imulusCode
I hope this helps.
Gerv
At present the StimulusPresentation task simply presents stimuli in random or deterministic order as described on
http://www.bci2000.org/wiki/index.php/U ... tationTask
What you basically have to do is to
1) set up all stimuli in StimulusPresentation
2) have the FTB compute whatever stimulus is to be presented, and stick the result in a particular state, e.g., ideally the existing StimulusCode state
3) change the code of StimulusPresentation so that it presents the stimulus defined in the StimulusCode rather than the next one in the sequence or the next random one
In order to do that, it seems to me that all you would have to do is to overwrite the
OnNextStimulusCode function with basically something like
return(State("StimulusCode"));
or so. Please also see
http://www.bci2000.org/wiki/index.php/P ... imulusCode
I hope this helps.
Gerv
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