Base project for MSVC
Posted: 08 Jun 2009, 11:26
Hello community!
I thought it might be worth posting my base project for Visual C++ that can be used to implement your own BCI2k modules.
Be aware that QMake (part of Qt build environment) is used but it is not really a prerequisit. If you dont have QMake and neither want to install it, there is a seperate file that does not depend on QMake. You will have to modify all the path settings manually though (which is a bit painful). Its much easier with QMake.
Instructions for QMake (.pro/.pri files are documented):
http://ni.www.techfak.uni-bielefeld.de/ ... ndSnippets
If you encounter any issues, let me know.
Best,
Alex
I thought it might be worth posting my base project for Visual C++ that can be used to implement your own BCI2k modules.
Be aware that QMake (part of Qt build environment) is used but it is not really a prerequisit. If you dont have QMake and neither want to install it, there is a seperate file that does not depend on QMake. You will have to modify all the path settings manually though (which is a bit painful). Its much easier with QMake.
Instructions for QMake (.pro/.pri files are documented):
- Modify bci2k.pri to point to your source path of BCI2000
- Change the MODTYPE variable inBCI2kSkeleton.pro to match the type of module your want to implement
- Compile using MSVC IDE or run "qmake && nmake" on the commandline
- Modify all your include paths to point to the correct BCI2000 source location
- Change the MODTYPE define under the preprocessor tab to match your module
http://ni.www.techfak.uni-bielefeld.de/ ... ndSnippets
If you encounter any issues, let me know.
Best,
Alex