Offline Analysis warning, please relax your conditions
Posted: 11 Nov 2008, 06:45
Hi,
I am trying to do an mu rhythm offline analysis of my recorded EGG data of 1D dimensional control, the data is recorded from C3,C4,Cz. I have basically 3 conditions left, right, rest.
when I use the offline analysis tool, I specify Target Condition 1,2 correctly (TargetCode == 1, TargetCode == 2), I make sure to check the state vector in signal viewer first. for the inter trial condition I specify Feedback == 0.
The warning that I get is: "the analysis has resulted in less than 3 useable trials when Target condition 1 is used in conjunction with inter trial condition, please relax your conditions". However, I know that I have more than 15 trials for each condition that satisfy both conditions, I use signal viewer to count them.
I am not sure if I am getting something wrong, any help appreciated. I use matlab 2007b.
just to note, the offline analysis works fine for the sample data files eeg1-1 to 3.
Omar,
This is the parameter file, you might find useful.
==============================================
==============================================
System:Configuration matrix OperatorVersion= { Framework Revision Build } 1 2.0 1827:1828,%202008/03/12%2013:27:01 2008/03/12%2013:50:52 // operator module version information
System:State%20Vector int StateVectorLength= 11 16 1 30 // length of the state vector in bytes
Source:Signal%20Properties:SignalGeneratorADC int SourceCh= 2 16 1 % // number of digitized and stored channels
Source:Signal%20Properties:SignalGeneratorADC int SampleBlockSize= 32 32 1 % // number of samples transmitted at a time
Source:Signal%20Properties:SignalGeneratorADC int SamplingRate= 256Hz 256Hz 1 % // sample rate
Source:Signal%20Properties:DataIOFilter list ChannelNames= 0 // list of channel names
Source:Signal%20Properties:DataIOFilter floatlist SourceChOffset= 2 0 0 0 % % // Offset for channels in A/D units
Source:Signal%20Properties:DataIOFilter floatlist SourceChGain= 2 1 1 0.003 % % // gain for each channel (A/D units -> muV)
Storage:Data%20Location:DataIOFilter string DataDirectory= ..\data ..\data % % // path to top level data directory (directory)
Storage:Session:DataIOFilter string SubjectName= gaetano Name % % // subject alias
Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number
Storage:Session:DataIOFilter string SubjectRun= 01 00 % % // two-digit run number
Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code
Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code
Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code
Visualize:Timing:DataIOFilter int VisualizeTiming= 1 1 0 1 // visualize system timing (0=no, 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 1 1 % // decimation factor for raw brain signal
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 10 2 0 % // how much time in Source visualization
Visualize:Source%20Signal:DataIOFilter int SourceMin= -2048muV -100muV % % // raw signal vis Min Value
Visualize:Source%20Signal:DataIOFilter int SourceMax= 2048muV 100muV % % // raw signal vis Max Value
Source:SignalGeneratorADC int ModulateAmplitude= 0 0 0 1 // Modulate the amplitude with the mouse (0=no, 1=yes) (boolean)
Source:SignalGeneratorADC int SineChannelX= 0 0 0 % // Channel number of sinewave controlled by mouse x position
Source:SignalGeneratorADC int SineChannelY= 0 0 0 % // Channel number of sinewave controlled by mouse y position (0 for all)
Source:SignalGeneratorADC int SineChannelZ= 0 0 0 % // Channel number of sinewave controlled by mouse key state
Source:SignalGeneratorADC float SineFrequency= 10Hz 10Hz % % // Frequency of sine wave
Source:SignalGeneratorADC int SineAmplitude= 100muV 100muV % % // Amplitude of sine wave
Source:SignalGeneratorADC int NoiseAmplitude= 30muV 30muV % % // Amplitude of white noise (common to all channels)
Source:SignalGeneratorADC int DCOffset= 0muV 0muV % % // DC offset (common to all channels)
Source:SignalGeneratorADC string OffsetMultiplier= % StimulusType % % // Expression to multiply offset by
Source:SignalGeneratorADC int RandomSeed= 0 0 0 1 // Initialization value for random number generator (initialize from time if 0)
Source:SignalGeneratorADC int SignalType= 0 0 0 2 // numeric type of output signal: 0: int16, 1: float32, 2: int32 (enumeration)
Storage:BCI2000FileWriter int SavePrmFile= 1 1 0 1 // save additional parameter file (0=no, 1=yes) (boolean)
Storage:BCI2000FileWriter string StorageTime= 0 // time of beginning of data storage
Source:Alignment:AlignmentFilter int AlignChannels= 1 0 0 1 // align channels in time (0=no, 1=yes)
Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty)
Source:Online%20Processing:TransmissionFilter list TransmitChList= 2 1 2 1 1 % // list of transmitted channels
System:Core%20Connections string SignalSourcePort= 1359 4200 1024 65535 // the SignalSource module's listening port
System:Core%20Connections string SignalSourceIP= 192.168.1.4 127.0.0.1 % % // the SignalSource module's listening IP
System:Configuration matrix SignalSourceVersion= { Framework Revision Build } 1 2.0 1827:1828,%202008/03/12%2013:27:01 2008/03/12%2013:50:52 // SignalSource version information
System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 SignalGeneratorADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain
Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean)
Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean)
Filtering:SpatialFilter matrix SpatialFilter= 2 2 1 0 0 1 0 % % // columns represent input channels, rows represent output channels
Filtering:ARFilter int WindowLength= 0.5s 0.5s % % // Time window for spectrum computation
Filtering:ARFilter int Detrend= 1 0 0 2 // Detrend data? 0: no, 1: mean, 2: linear (enumeration)
Filtering:ARFilter int ModelOrder= 16 16 0 % // AR model order
Filtering:ARFilter int OutputType= 1 0 0 2 // 0: Spectral Amplitude, 1: Spectral Power, 2: AR Coefficients (enumeration)
Filtering:ARFilter float FirstBinCenter= 0Hz 0Hz % % // Center of first frequency bin (as a fraction of sampling rate or in Hz)
Filtering:ARFilter float LastBinCenter= 30Hz 30Hz % % // Center of last frequency bin (as a fraction of sampling rate or in Hz)
Filtering:ARFilter float BinWidth= 3Hz 3Hz % % // Width of spectral bins (as a fraction of sampling rate or in Hz)
Filtering:ARFilter int EvaluationsPerBin= 15 15 1 % // Number of uniformly spaced evaluation points entering into a single bin value
Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 -1 2 4 1 1 // Linear classification matrix in sparse representation
Filtering:LPFilter float LPTimeConstant= 0 16s 0 % // time constant for the low pass filter
Filtering:Normalizer floatlist NormalizerOffsets= 2 -42227 0 0 % % // normalizer offsets
Filtering:Normalizer floatlist NormalizerGains= 2 4.66225e-06 1 0 % % // normalizer gain values
Filtering:Normalizer intlist Adaptation= 2 2 2 0 0 2 // 0: no adaptation, 1: zero mean, 2: zero mean, unit variance (enumeration)
Filtering:Normalizer matrix BufferConditions= 2 1 (Feedback)&&(TargetCode==1) (Feedback)&&(TargetCode==2) // expressions corresponding to data buffers (columns correspond to output channels, multiple rows correspond to multiple buffers)
Filtering:Normalizer float BufferLength= 4s 9s % % // time window of past data per buffer that enters into statistic
Filtering:Normalizer string UpdateTrigger= (Feedback==0) // expression to trigger offset/gain update when changing from 0 (use empty string for continuous update)
System:Core%20Connections string SignalProcessingPort= 1361 4200 1024 65535 // the SignalProcessing module's listening port
System:Core%20Connections string SignalProcessingIP= 192.168.1.4 127.0.0.1 % % // the SignalProcessing module's listening IP
System:Configuration matrix SignalProcessingVersion= { Framework Revision Build } 1 2.0 1827:1828,%202008/03/12%2013:27:01 2008/03/12%2013:50:52 // SignalProcessing version information
System:Configuration matrix SignalProcessingFilterChain= 5 { Filter%20Name Position%20String } SpatialFilter 2.B ARFilter 2.C LinearClassifier 2.D LPFilter 2.D1 Normalizer 2.E // SignalProcessing filter chain
Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean)
Visualize:Processing%20Stages int VisualizeARFilter= 0 0 0 1 // Visualize ARFilter output (boolean)
Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean)
Visualize:Processing%20Stages int VisualizeLPFilter= 0 0 0 1 // Visualize LPFilter output (boolean)
Visualize:Processing%20Stages int VisualizeNormalizer= 0 0 0 1 // Visualize Normalizer output (boolean)
Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)"
Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320
Visualize:Application%20Window:ApplicationBase:%:DisplayVisualization int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of application window (boolean)
Visualize:Application%20Window:ApplicationBase:%:DisplayVisualization int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor
Visualize:Application%20Window:ApplicationBase:%:DisplayVisualization int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor
Application:Window:ApplicationBase int WindowWidth= 640 640 0 % // width of application window
Application:Window:ApplicationBase int WindowHeight= 480 480 0 % // height of application window
Application:Window:ApplicationBase int WindowLeft= 0 0 % % // screen coordinate of application window's left edge
Application:Window:ApplicationBase int WindowTop= 0 0 % % // screen coordinate of application window's top edge
Application:Sequencing:FeedbackTask float PreRunDuration= 1s 2s 0 % // duration of pause preceding first trial
Application:Sequencing:FeedbackTask float PreFeedbackDuration= 1s 2s 0 % // duration of target display prior to feedback
Application:Sequencing:FeedbackTask float FeedbackDuration= 2s 3s 0 % // duration of feedback
Application:Sequencing:FeedbackTask float PostFeedbackDuration= 1s 1s 0 % // duration of result display after feedback
Application:Sequencing:FeedbackTask float ITIDuration= 1s 1s 0 % // duration of inter-trial interval
Application:Sequencing:FeedbackTask float MinRunLength= 120s 120s 0 % // minimum duration of a run
Application:Targets:FeedbackTask int NumberTargets= 2 2 0 15 // number of targets
Application:Window:CursorFeedbackTask int RenderingQuality= 1 0 0 1 // rendering quality: 0: low, 1: high (enumeration)
Application:Window:CursorFeedbackTask int WindowBitDepth= 16 16 1 32 // color bit depth of feedback window
Application:Sequencing:CursorFeedbackTask float MaxFeedbackDuration= 10s % 0 % // abort a trial after this amount of feedback time has expired
Application:3DEnvironment:CursorFeedbackTask floatlist CameraPos= 3 50 50 150 // camera position vector in percent coordinates of 3D area
Application:3DEnvironment:CursorFeedbackTask floatlist CameraAim= 3 50 50 50 // camera aim point in percent coordinates
Application:3DEnvironment:CursorFeedbackTask int CameraProjection= 0 0 0 2 // projection type: 0: flat, 1: wide angle perspective, 2: narrow angle perspective (enumeration)
Application:3DEnvironment:CursorFeedbackTask floatlist LightSourcePos= 3 50 50 100 // light source position in percent coordinates
Application:3DEnvironment:CursorFeedbackTask int LightSourceColor= 0x808080 // light source RGB color (color)
Application:3DEnvironment:CursorFeedbackTask int WorkspaceBoundaryColor= 0xffffff 0 % % // workspace boundary color (0xff000000 for invisible) (color)
Application:3DEnvironment:CursorFeedbackTask string WorkspaceBoundaryTexture= images/grid.bmp // path of workspace boundary texture (inputfile)
Application:Cursor:CursorFeedbackTask float CursorWidth= 10 10 0.0 % // feedback cursor width in percent of screen width
Application:Cursor:CursorFeedbackTask int CursorColorFront= 0xff0000 // cursor color when it is at the front of the workspace (color)
Application:Cursor:CursorFeedbackTask int CursorColorBack= 0xffff00 // cursor color when it is in the back of the workspace (color)
Application:Cursor:CursorFeedbackTask string CursorTexture= % // path of cursor texture (inputfile)
Application:Cursor:CursorFeedbackTask floatlist CursorPos= 3 50 50 50 // cursor starting position
Application:Targets:CursorFeedbackTask matrix Targets= 2 { pos%20x pos%20y pos%20z width%20x width%20y width%20z } 4 50 50 8 50 8 96 50 50 8 50 8 // target positions and widths in percentage coordinates
Application:Targets:CursorFeedbackTask int TargetColor= 0x808080 // target color (color)
Application:Targets:CursorFeedbackTask string TargetTexture= % // path of target texture (inputfile)
Application:Targets:CursorFeedbackTask int TestAllTargets= 1 0 0 1 // test all targets for cursor collision? 0: test only the visible current target, 1: test all targets (enumeration)
Connector:ConnectorOutput string ConnectorOutputAddress= localhost:5000 localhost:20320 % % // IP address/port to write to, e.g. localhost:20320
Application:Localization:Localization string Language= Default Default % % // Language for user messages
Application:Localization:Localization matrix LocalizedStrings= { German } { Timeout Be%20prepared%20... } Inaktiv Achtung%20... // Localized user messages
System:Core%20Connections string ApplicationPort= 1363 4200 1024 65535 // the Application module's listening port
System:Core%20Connections string ApplicationIP= 192.168.1.4 127.0.0.1 % % // the Application module's listening IP
System:Configuration matrix ApplicationVersion= { Framework Revision Build } 1 2.0 1827:1828,%202008/03/12%2013:27:01 2008/03/12%2013:50:52 // Application version information
System:Configuration matrix ApplicationFilterChain= 3 { Filter%20Name Position%20String } ConnectorInput 2.9999 CursorFeedbackTask 3 ConnectorOutput 3.9999 // Application filter chain
===============================================
==============================================
I am trying to do an mu rhythm offline analysis of my recorded EGG data of 1D dimensional control, the data is recorded from C3,C4,Cz. I have basically 3 conditions left, right, rest.
when I use the offline analysis tool, I specify Target Condition 1,2 correctly (TargetCode == 1, TargetCode == 2), I make sure to check the state vector in signal viewer first. for the inter trial condition I specify Feedback == 0.
The warning that I get is: "the analysis has resulted in less than 3 useable trials when Target condition 1 is used in conjunction with inter trial condition, please relax your conditions". However, I know that I have more than 15 trials for each condition that satisfy both conditions, I use signal viewer to count them.
I am not sure if I am getting something wrong, any help appreciated. I use matlab 2007b.
just to note, the offline analysis works fine for the sample data files eeg1-1 to 3.
Omar,
This is the parameter file, you might find useful.
==============================================
==============================================
System:Configuration matrix OperatorVersion= { Framework Revision Build } 1 2.0 1827:1828,%202008/03/12%2013:27:01 2008/03/12%2013:50:52 // operator module version information
System:State%20Vector int StateVectorLength= 11 16 1 30 // length of the state vector in bytes
Source:Signal%20Properties:SignalGeneratorADC int SourceCh= 2 16 1 % // number of digitized and stored channels
Source:Signal%20Properties:SignalGeneratorADC int SampleBlockSize= 32 32 1 % // number of samples transmitted at a time
Source:Signal%20Properties:SignalGeneratorADC int SamplingRate= 256Hz 256Hz 1 % // sample rate
Source:Signal%20Properties:DataIOFilter list ChannelNames= 0 // list of channel names
Source:Signal%20Properties:DataIOFilter floatlist SourceChOffset= 2 0 0 0 % % // Offset for channels in A/D units
Source:Signal%20Properties:DataIOFilter floatlist SourceChGain= 2 1 1 0.003 % % // gain for each channel (A/D units -> muV)
Storage:Data%20Location:DataIOFilter string DataDirectory= ..\data ..\data % % // path to top level data directory (directory)
Storage:Session:DataIOFilter string SubjectName= gaetano Name % % // subject alias
Storage:Session:DataIOFilter string SubjectSession= 001 001 % % // three-digit session number
Storage:Session:DataIOFilter string SubjectRun= 01 00 % % // two-digit run number
Storage:Documentation:DataIOFilter string ID_System= % // BCI2000 System Code
Storage:Documentation:DataIOFilter string ID_Amp= % // BCI2000 Amp Code
Storage:Documentation:DataIOFilter string ID_Montage= % // BCI2000 Cap Montage Code
Visualize:Timing:DataIOFilter int VisualizeTiming= 1 1 0 1 // visualize system timing (0=no, 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSource= 1 1 0 1 // visualize raw brain signal (0=no, 1=yes) (boolean)
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceDecimation= 1 1 1 % // decimation factor for raw brain signal
Visualize:Source%20Signal:DataIOFilter int VisualizeSourceTime= 10 2 0 % // how much time in Source visualization
Visualize:Source%20Signal:DataIOFilter int SourceMin= -2048muV -100muV % % // raw signal vis Min Value
Visualize:Source%20Signal:DataIOFilter int SourceMax= 2048muV 100muV % % // raw signal vis Max Value
Source:SignalGeneratorADC int ModulateAmplitude= 0 0 0 1 // Modulate the amplitude with the mouse (0=no, 1=yes) (boolean)
Source:SignalGeneratorADC int SineChannelX= 0 0 0 % // Channel number of sinewave controlled by mouse x position
Source:SignalGeneratorADC int SineChannelY= 0 0 0 % // Channel number of sinewave controlled by mouse y position (0 for all)
Source:SignalGeneratorADC int SineChannelZ= 0 0 0 % // Channel number of sinewave controlled by mouse key state
Source:SignalGeneratorADC float SineFrequency= 10Hz 10Hz % % // Frequency of sine wave
Source:SignalGeneratorADC int SineAmplitude= 100muV 100muV % % // Amplitude of sine wave
Source:SignalGeneratorADC int NoiseAmplitude= 30muV 30muV % % // Amplitude of white noise (common to all channels)
Source:SignalGeneratorADC int DCOffset= 0muV 0muV % % // DC offset (common to all channels)
Source:SignalGeneratorADC string OffsetMultiplier= % StimulusType % % // Expression to multiply offset by
Source:SignalGeneratorADC int RandomSeed= 0 0 0 1 // Initialization value for random number generator (initialize from time if 0)
Source:SignalGeneratorADC int SignalType= 0 0 0 2 // numeric type of output signal: 0: int16, 1: float32, 2: int32 (enumeration)
Storage:BCI2000FileWriter int SavePrmFile= 1 1 0 1 // save additional parameter file (0=no, 1=yes) (boolean)
Storage:BCI2000FileWriter string StorageTime= 0 // time of beginning of data storage
Source:Alignment:AlignmentFilter int AlignChannels= 1 0 0 1 // align channels in time (0=no, 1=yes)
Source:Alignment:AlignmentFilter floatlist SourceChTimeOffset= 0 0 % % // time offsets for all source channels (may be empty)
Source:Online%20Processing:TransmissionFilter list TransmitChList= 2 1 2 1 1 % // list of transmitted channels
System:Core%20Connections string SignalSourcePort= 1359 4200 1024 65535 // the SignalSource module's listening port
System:Core%20Connections string SignalSourceIP= 192.168.1.4 127.0.0.1 % % // the SignalSource module's listening IP
System:Configuration matrix SignalSourceVersion= { Framework Revision Build } 1 2.0 1827:1828,%202008/03/12%2013:27:01 2008/03/12%2013:50:52 // SignalSource version information
System:Configuration matrix SignalSourceFilterChain= 8 { Filter%20Name Position%20String } DataIOFilter 0 SignalGeneratorADC 1 NullFileWriter 1 BCI2000FileWriter 1 EDFFileWriter 1 GDFFileWriter 1 AlignmentFilter 1.1 TransmissionFilter 1.2 // SignalSource filter chain
Visualize:Processing%20Stages int VisualizeAlignmentFilter= 0 0 0 1 // Visualize AlignmentFilter output (boolean)
Visualize:Processing%20Stages int VisualizeTransmissionFilter= 0 0 0 1 // Visualize TransmissionFilter output (boolean)
Filtering:SpatialFilter matrix SpatialFilter= 2 2 1 0 0 1 0 % % // columns represent input channels, rows represent output channels
Filtering:ARFilter int WindowLength= 0.5s 0.5s % % // Time window for spectrum computation
Filtering:ARFilter int Detrend= 1 0 0 2 // Detrend data? 0: no, 1: mean, 2: linear (enumeration)
Filtering:ARFilter int ModelOrder= 16 16 0 % // AR model order
Filtering:ARFilter int OutputType= 1 0 0 2 // 0: Spectral Amplitude, 1: Spectral Power, 2: AR Coefficients (enumeration)
Filtering:ARFilter float FirstBinCenter= 0Hz 0Hz % % // Center of first frequency bin (as a fraction of sampling rate or in Hz)
Filtering:ARFilter float LastBinCenter= 30Hz 30Hz % % // Center of last frequency bin (as a fraction of sampling rate or in Hz)
Filtering:ARFilter float BinWidth= 3Hz 3Hz % % // Width of spectral bins (as a fraction of sampling rate or in Hz)
Filtering:ARFilter int EvaluationsPerBin= 15 15 1 % // Number of uniformly spaced evaluation points entering into a single bin value
Filtering:LinearClassifier matrix Classifier= 2 { input%20channel input%20element%20(bin) output%20channel weight } 1 4 1 -1 2 4 1 1 // Linear classification matrix in sparse representation
Filtering:LPFilter float LPTimeConstant= 0 16s 0 % // time constant for the low pass filter
Filtering:Normalizer floatlist NormalizerOffsets= 2 -42227 0 0 % % // normalizer offsets
Filtering:Normalizer floatlist NormalizerGains= 2 4.66225e-06 1 0 % % // normalizer gain values
Filtering:Normalizer intlist Adaptation= 2 2 2 0 0 2 // 0: no adaptation, 1: zero mean, 2: zero mean, unit variance (enumeration)
Filtering:Normalizer matrix BufferConditions= 2 1 (Feedback)&&(TargetCode==1) (Feedback)&&(TargetCode==2) // expressions corresponding to data buffers (columns correspond to output channels, multiple rows correspond to multiple buffers)
Filtering:Normalizer float BufferLength= 4s 9s % % // time window of past data per buffer that enters into statistic
Filtering:Normalizer string UpdateTrigger= (Feedback==0) // expression to trigger offset/gain update when changing from 0 (use empty string for continuous update)
System:Core%20Connections string SignalProcessingPort= 1361 4200 1024 65535 // the SignalProcessing module's listening port
System:Core%20Connections string SignalProcessingIP= 192.168.1.4 127.0.0.1 % % // the SignalProcessing module's listening IP
System:Configuration matrix SignalProcessingVersion= { Framework Revision Build } 1 2.0 1827:1828,%202008/03/12%2013:27:01 2008/03/12%2013:50:52 // SignalProcessing version information
System:Configuration matrix SignalProcessingFilterChain= 5 { Filter%20Name Position%20String } SpatialFilter 2.B ARFilter 2.C LinearClassifier 2.D LPFilter 2.D1 Normalizer 2.E // SignalProcessing filter chain
Visualize:Processing%20Stages int VisualizeSpatialFilter= 0 0 0 1 // Visualize SpatialFilter output (boolean)
Visualize:Processing%20Stages int VisualizeARFilter= 0 0 0 1 // Visualize ARFilter output (boolean)
Visualize:Processing%20Stages int VisualizeLinearClassifier= 0 0 0 1 // Visualize LinearClassifier output (boolean)
Visualize:Processing%20Stages int VisualizeLPFilter= 0 0 0 1 // Visualize LPFilter output (boolean)
Visualize:Processing%20Stages int VisualizeNormalizer= 0 0 0 1 // Visualize Normalizer output (boolean)
Connector:ConnectorInput list ConnectorInputFilter= 0 // list of state names or signal elements to allow, "*" for any, signal elements as in "Signal(1,0)"
Connector:ConnectorInput string ConnectorInputAddress= % localhost:20320 % % // IP address/port to read from, e.g. localhost:20320
Visualize:Application%20Window:ApplicationBase:%:DisplayVisualization int VisualizeApplicationWindow= 0 0 0 1 // Display miniature copy of application window (boolean)
Visualize:Application%20Window:ApplicationBase:%:DisplayVisualization int AppWindowSpatialDecimation= 8 8 1 % // Application window decimation (shrinking) factor
Visualize:Application%20Window:ApplicationBase:%:DisplayVisualization int AppWindowTemporalDecimation= 4 16 1 % // Application window time decimation factor
Application:Window:ApplicationBase int WindowWidth= 640 640 0 % // width of application window
Application:Window:ApplicationBase int WindowHeight= 480 480 0 % // height of application window
Application:Window:ApplicationBase int WindowLeft= 0 0 % % // screen coordinate of application window's left edge
Application:Window:ApplicationBase int WindowTop= 0 0 % % // screen coordinate of application window's top edge
Application:Sequencing:FeedbackTask float PreRunDuration= 1s 2s 0 % // duration of pause preceding first trial
Application:Sequencing:FeedbackTask float PreFeedbackDuration= 1s 2s 0 % // duration of target display prior to feedback
Application:Sequencing:FeedbackTask float FeedbackDuration= 2s 3s 0 % // duration of feedback
Application:Sequencing:FeedbackTask float PostFeedbackDuration= 1s 1s 0 % // duration of result display after feedback
Application:Sequencing:FeedbackTask float ITIDuration= 1s 1s 0 % // duration of inter-trial interval
Application:Sequencing:FeedbackTask float MinRunLength= 120s 120s 0 % // minimum duration of a run
Application:Targets:FeedbackTask int NumberTargets= 2 2 0 15 // number of targets
Application:Window:CursorFeedbackTask int RenderingQuality= 1 0 0 1 // rendering quality: 0: low, 1: high (enumeration)
Application:Window:CursorFeedbackTask int WindowBitDepth= 16 16 1 32 // color bit depth of feedback window
Application:Sequencing:CursorFeedbackTask float MaxFeedbackDuration= 10s % 0 % // abort a trial after this amount of feedback time has expired
Application:3DEnvironment:CursorFeedbackTask floatlist CameraPos= 3 50 50 150 // camera position vector in percent coordinates of 3D area
Application:3DEnvironment:CursorFeedbackTask floatlist CameraAim= 3 50 50 50 // camera aim point in percent coordinates
Application:3DEnvironment:CursorFeedbackTask int CameraProjection= 0 0 0 2 // projection type: 0: flat, 1: wide angle perspective, 2: narrow angle perspective (enumeration)
Application:3DEnvironment:CursorFeedbackTask floatlist LightSourcePos= 3 50 50 100 // light source position in percent coordinates
Application:3DEnvironment:CursorFeedbackTask int LightSourceColor= 0x808080 // light source RGB color (color)
Application:3DEnvironment:CursorFeedbackTask int WorkspaceBoundaryColor= 0xffffff 0 % % // workspace boundary color (0xff000000 for invisible) (color)
Application:3DEnvironment:CursorFeedbackTask string WorkspaceBoundaryTexture= images/grid.bmp // path of workspace boundary texture (inputfile)
Application:Cursor:CursorFeedbackTask float CursorWidth= 10 10 0.0 % // feedback cursor width in percent of screen width
Application:Cursor:CursorFeedbackTask int CursorColorFront= 0xff0000 // cursor color when it is at the front of the workspace (color)
Application:Cursor:CursorFeedbackTask int CursorColorBack= 0xffff00 // cursor color when it is in the back of the workspace (color)
Application:Cursor:CursorFeedbackTask string CursorTexture= % // path of cursor texture (inputfile)
Application:Cursor:CursorFeedbackTask floatlist CursorPos= 3 50 50 50 // cursor starting position
Application:Targets:CursorFeedbackTask matrix Targets= 2 { pos%20x pos%20y pos%20z width%20x width%20y width%20z } 4 50 50 8 50 8 96 50 50 8 50 8 // target positions and widths in percentage coordinates
Application:Targets:CursorFeedbackTask int TargetColor= 0x808080 // target color (color)
Application:Targets:CursorFeedbackTask string TargetTexture= % // path of target texture (inputfile)
Application:Targets:CursorFeedbackTask int TestAllTargets= 1 0 0 1 // test all targets for cursor collision? 0: test only the visible current target, 1: test all targets (enumeration)
Connector:ConnectorOutput string ConnectorOutputAddress= localhost:5000 localhost:20320 % % // IP address/port to write to, e.g. localhost:20320
Application:Localization:Localization string Language= Default Default % % // Language for user messages
Application:Localization:Localization matrix LocalizedStrings= { German } { Timeout Be%20prepared%20... } Inaktiv Achtung%20... // Localized user messages
System:Core%20Connections string ApplicationPort= 1363 4200 1024 65535 // the Application module's listening port
System:Core%20Connections string ApplicationIP= 192.168.1.4 127.0.0.1 % % // the Application module's listening IP
System:Configuration matrix ApplicationVersion= { Framework Revision Build } 1 2.0 1827:1828,%202008/03/12%2013:27:01 2008/03/12%2013:50:52 // Application version information
System:Configuration matrix ApplicationFilterChain= 3 { Filter%20Name Position%20String } ConnectorInput 2.9999 CursorFeedbackTask 3 ConnectorOutput 3.9999 // Application filter chain
===============================================
==============================================