I want to modify the flashing mode of P3Speller, but from the source code, it's really hard to destinade the specific locations to change.
I am wondering to change the traditional RC_flashing_mode into some mode like RB mode, and I want to add a real_time analysis to help chang the flashing objects at each small round, each round help determine a region of objects(like a column or a row ).
Filstly, should I add a supervised algorithm to control which region to flash or should I abandon the RamdonGenerator ? Secondly, which lines in the code can I modify the falshing parameter ? Last but not the least important, I find it hard to understand the relationship among the classes.
Please show me the specific steps( parameters, or new classes) to do this programme.
Forum for software developers to discuss BCI2000 software development
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 3 guests