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==Synopsis==
==Synopsis==
A filter that records state information from ''Tobii Eyetrackers'' into state variables.
An environment extension which manages multichannel, low latency audio I/O.


==Location==
==Location==
http://{{SERVERNAME}}/svn/trunk/src/contrib/Extensions/EyetrackerLogger
http://{{SERVERNAME}}/svn/trunk/src/contrib/Extensions/AudioExtension


==Versioning==
==Versioning==
===Authors===
===Authors===
Griffin Milsap (griffin.milsap@gmail.com), Jeremy Hill (jezhill@gmail.com).
Griffin Milsap (griffin.milsap@gmail.com)
===Version History===
===Version History===
06/09/2011: Initial public release;
* 2012/06/11: Initial public release;
06/10/2011: Hacked in scale and offset for gaze data;


===Source Code Revisions===
===Source Code Revisions===
*Initial development: 3318
*Initial development: 4095
*Tested under: 3318
*Tested under: 4095
*Known to compile under: 3318
*Known to compile under: 4095
*Broken since: --
*Broken since: --


===Todo===
===Todo===
*Upgrade SDK version to 3.0 (once it's out of beta)
* Fix Known Issues
*Include a fixation/monitor filter
* Add per-sample resolution to envelopes
*Maybe a Qt calibration app
 
===Known Issues===
* Leaving the module in halted state exhibits some sort of bug regarding state logging.  When running state is resumed, envelope states may fail to update for 15-30 seconds. The bug seems to be unrelated to how long system was halted -- Not sure if this is an issue with the extension itself, or an issue with the [[Programming_Reference:Events|bcievent]] interface.  This bug will never happen on the first run after BCI2000 is started up.  If you do see the behavior, either wait for it to go away or restart BCI2000 and perform a new recording.
* Bandpass filtering in filterbanks doesn't appear to function correctly.
* AudioExtension processes audio in a separate thread and the internal audio callback is called from yet-another context (Sometimes a system interrupt).  In order to prevent deadlock, the Audio callback must not lock or wait for external threads.  As such, it will simply copy the last good audio buffer to the output stream if the audio thread has not posted new data to use yet.  This can result in slowed "timestretching" effects on audio input files if the audio thread cannot keep up with the audio callbacks.  To prevent this behavior, ensure your audio block size is large enough (at least 1024 frames).  If you are using a lower latency audio API (such as ASIO) you are probably okay to use audio block sizes around 512 frames.  Either way, be mindful that audio playback may not necessarily operate in real-time and you will receive NO WARNING WHATSOEVER when it fails to.


==Functional Description==
==Functional Description==
In many cases, an experiment may require data about where the participant is lookingIn these experiments, an eyetracker is the only way to gather data relating to gaze position and eye locationThere are many eyetracking methods currently on the market, but many of these require the subject to hold their head steady -- often while strapped to a structure of some sort.  The Tobii eyetrackers require no such restriction so they were a natural choice when it came to interfacing with BCI2000.
Experiments which require audio input or real-time audio synthesis based on system state are now possible with the AudioExtension.  This extension is capable of recording multiple channels of audio input, synthesizing tones or noise, and reading encoded audio filesThese channels are input to a mixing matrix which mixes those inputs to multiple channels of audio outputBoth input and output are run through a simple filterbank, then they have their envelope extracted and logged into states via the bcievent interface.  Audio input and output channels can be recorded into audio files losslessly and can be resynchronized offline.  The mixing matrix is a matrix of expressions which can be used to dynamically change audio mixing based on the system state.


==Integration into BCI2000==
==Integration into BCI2000==
Compile the extension into your source module by enabling contributed extensions in your CMake configuration.  You can do this by going into your root build folder and deleting <code>CMakeCache.txt</code> and re-running the project batch file, or by running <code>cmake -i</code> and enabling '''BUILD_EYETRACKERLOGGER'''.  Once the extension is built into the source module, enable it by starting the source module with the <code>--LogEyetracker=1</code> command line argument.
Compile the extension into your source module by enabling contributed extensions in your CMake configuration.  You can do this by going into your root build folder and deleting <code>CMakeCache.txt</code> and re-running the project batch file, or by running <code>cmake -i</code> and enabling '''BUILD_AUDIOEXTENSION'''.  Once the extension is built into the source module, enable it by starting the source module with the <code>--EnableAudioExtension=1</code> command line argument (NB, as explained below, the numeric value here matters, and denotes the audio API to be used=1 means DirectSound).
 
==Usage and Calibration==
Set up the eyetracker as detailed in the documentation that came with your device.  The device will connect to your machine and communicate through the ethernet port.  As such, it'd be wise to disconnect and turn off any other networking devices while using the eyetracker.  It is possible that your network request could go out over a different network interface if you're not careful which makes for a troubleshooting nightmare.  When you start the source module, ensure that the <code>--LogEyetracker=1</code> command line parameter is set.  Run the Eyetracker Browser utility which came with your eyetracker drivers and use it to locate the device on your local network.  Copy the network address to the clipboard and paste it in the <code>NetworkLocation</code> parameter within BCI2000.  If the listed port is different, put that in the <code>Port</code> parameter in the BCI2000 operator.
 
Calibration can now occur.  Calibration should be done per subject per sitting.  Re-calibration is not necessary between runs, but any time that the subject changes eyewear, makeup, or position, or if the lighting conditions change it should be re-calibrated. A good rule of thumb would be to recalibrate at the start of every session.  Once a calibration is performed, it is saved in the Tobii device until the next calibration (even if there's a power loss).
 
BCI2000 does not provide any way to calibrate the eyetracker.  This should be done using the Tobii SDK sample application.  The SDK can be obtained here: http://www.tobii.com/analysis-and-research/global/products/software/tobii-software-development-kit/. The 2.0 or Beta 3.0 SDK can be used to calibrate the device.  When installed, open <code>C:\Program Files\Tobii\Tobii Eye Tracker SDK 2.0.1\samples\<\code> for the 2.0.1 SDK or <code>C:\Program Files\Tobii\SDK\Samples\</code> for the 3.0 Beta SDK and find the "Eye Tracker Components C++" or "EyetrackerComponents.Cpp" sample project.  There should be a pre-built executable in this directory or a "prebuild" directory which can be used to run a calibration.  Use the network address from the Eyetracker Browser and follow the instructions to calibrate and test your device.  When you're done you can close the calibration utility and run BCI2000 - which will use the calibration saved on the device.


If you're using an T60/T120 or any future Tobii eyetracker with an attached display, you'll probably have it in a dual screen setup showing different things on both monitors - either extended or dualview.  Typically, the Tobii monitor is used to present the task to the subject and the other monitor is used for the experimenter to control BCI2000 from.  This can present a bit of a problem when calibrating because the sample application will only run on your "primary display" which may or may not be your Tobii monitor.  Either set your primary display to be the Tobii screen or temporarily set the screen configuration into "clone" mode.  A different screen resolution or aspect ratio does not impact the Tobii calibration process. 
==Block Diagram==


Once the device is calibrated, it can be used reliably in BCI2000.  The logger will report information about eye validity in a text visualization window and feed states into the system.
[[Image:AudioExtensionBlockDiagram.png]]


==Parameters==
==Parameters==
The eyetracker is configured in the Source tab within the EyetrackerLogger section.  The configurable parameters are:
The AudioExtension is configured in the Source tab within the AudioExtension section.  The configurable parameters are:


*<code>LogEyetracker</code>  - Enables/Disables logging of Eyetracker states
===EnableAudioExtension===
*<code>NetworkLocation</code> - The network address of the Eyetracker given by the Tobii Eyetracker Browser
Enables/Disables the AudioExtension.  This parameter performs double-duty as an audio host API selector.  The following values of this parameter are valid.  NOTE: Not all audio APIs are available on all platforms.
*<code>Port</code>  - The port that the Tobii communicates over - Tobii default is 4455
**[0] - Disabled
*<code>LogGazeData</code> - Enables/Disables logging of gaze data
**[1] - DirectSound
*<code>LogEyePos</code> - Enables/Disables logging of eye position (as seen from the camera)
**[2] - MME
*<code>LogPupilSize</code> - Enables/Disables logging of pupil size (very rough)
**[3] - ASIO
*<code>LogEyeDist</code> - Enables/Disables logging of the distance from the screen to the eyes (again, rough)
**[4] - SoundManager
*<code>GazeScale</code> - Scales the incoming gaze data first
**[5] - CoreAudio
*<code>GazeOffset</code> - Offsets the incoming gaze data after scaling
**[6] - Disabled
**[7] - OSS
**[8] - ALSA
**[9] - AL
**[10] - BeOs
**[11] - WDMKS
**[12] - JACK
**[13] - WASAPI
**[14] - AudioScienceHPI


Note: GazeScale and GazeOffset are quick hacks to address an issue with gaze data being clamped around the edges of the screen.  The eyetracker gives back values which are between 0.0 and 1.0 for onscreen gaze but supports looking slightly offscreen by allowing gaze data returned to go above 1.0 and below 0.0BCI2000 needs this scaled between 0.0 and 1.0 before the gaze data is multiplied by 65535 for storage in the 16 bit state.  These two parameters account for this scaling and offset and prevents the clamping from happening as often as it would otherwise.  These parameters will be removed once BCI2000 supports typed states.
===AudioMixer===
 
This matrix of expressions mixes input (rows) to output(columns).  It must be dimensioned with exactly <code>n</code> columns where <code>n</code> is the number of outputs.  Row labels define the input source.  Change row labels by double clicking on the row.  The following inputs are valid row labels.
The following code retreives the actual ~(0.0-1.0) range that the eyetracker outputs directly (assuming you've scaled and offset the signal to avoid clipping) from each eye and averages it to find a gaze position.
*<code>X</code> - This is automatically interpreted as INPUT[X]
<pre>
*<code>INPUT[X]</code> - This input will come from channel X on the sound card input.
float x = State( "EyetrackerLeftEyeGazeX" ) + State( "EyetrackerRightEyeGazeX" ); x /= ( 2.0f * 65535.0f );
*<code>FILE[X]</code> - This input will come from channel X in the AudioInputFile.
float y = State( "EyetrackerLeftEyeGazeY" ) + State( "EyetrackerRightEyeGazeY" ); y /= ( 2.0f * 65535.0f );
*<code>TONE[X]</code> - This input will be a synthesized sine wave with the frequency of X Hz.
x -= ( float )Parameter( "GazeOffset" ); x /= ( float )Parameter( "GazeScale" );
*<code>NOISE[X]</code> - This input will be generated white noise at X Hz. NOTE: NOISE[] is white noise at the audio sampling rate (which defaults to 44100)
y -= ( float )Parameter( "GazeOffset" ); y /= ( float )Parameter( "GazeScale" );
===AudioInputDevice===
</pre>
The index for the device to use as the audio input device on the current Host API.  See the operator log after "Set Config" for valid device indices on the selected host API.  A value of -1 for this parameter selects the default input device on this host API.
===AudioOutputDevice===
The index for the device to use as the audio input device on the current Host API. See the operator log after "Set Config" for valid device indices on the selected host APIA value of -1 for this parameter selects the default output device on this host API.
===AudioInputFile===
Audio file to use as audio input to AudioMixer. The selected file can have any non-zero number of channels and be encoded in almost any format (except MP3), but MUST be encoded at 44100 Hz.
===AudioRecordInput===
Enables/Disables recording of audio data to a file in the DataDirectory.
===AudioRecordOutput===
Enables/Disables recording of audio data to a file in the DataDirectory.
===AudioRecordingFormat===
Changes the file format and encoding options of the recorded output files.  This parameter has the following three options:
*Raw - Records to 16 bit Microsoft formatted WAV files with no compression.  These files open directly in MATLAB if that's interesting to you.
*Lossless - Records to FLAC formatted files.  These files are slightly smaller than RAW files, but have no quality loss.
*Lossy - Records to Ogg Vorbis files.  These files are similar to MP3 but do not have the associated licensing issues.  They are compressed using a lossy algorithm, so the resulting files are very small but sound slightly worse than lossless encoding.  This format is good for long recordings where perfect quality is not necessary.
===AudioInputFilterbank, AudioOutputFilterbank===
A filterbank which filters audio input and output before rectification/smoothing for envelope extraction.  These butterworth filters will not be applied to the audible signal. The format of the filter bank is as follows:
*Type - The characteristic of the filter.  The following values are valid.
**Lowpass - Creates a low pass filter
**Highpass - Creates a high pass filter
**Bandpass - Creates a band pass filter [[Contributions:AudioExtension#Known_Issues|*See Known Issues*]]
**Bandstop - Creates a band stop, or notch filter
*Order - The order of the filter model.  Higher order filters are more accurate but more expensive computationally.
*Cutoff1 - The cutoff frequency for Lowpass and Highpass filters, and the cut-on frequency for Bandpass and Bandstop filters.
*Cutoff2 - The cut-off frequency for Bandpass and Bandstop filters.
The matrix can have as many rows as necessary to filter the signal. Filters can be applied in any order and their transfer functions are multiplied before filtering occurs.
===AudioEnvelopeSmoothing===
The cutoff frequency for the low pass filter which is applied to the filtered and full-wave rectified audio data.  This should be set to the highest frequency you want to see in the resulting audio envelope.


==State Variables==
==State Variables==
Unless otherwise specified, all states are prefixed with <code>Eyetracker<Left/Right>Eye</code> which corresponds with each individual eye.  The EyetrackerLogger extension does not support subjects with more than two eyes at the moment.
The AudioExtension outputs the following state variables:
 
===GazeX, GazeY===
The eye gaze position (where - on the screen - the subject is looking) is returned from the Tobii SDK as 32 bit floating point numbers which (roughly) range from 0.0 to 1.0.  They are multiplied by 65535 and stored as 16 bit integers in these states if the <code>LogGazeData</code> parameter is enabled.  (0,0) corresponds to the top left of the screen, (65535,65535) corresponds to the right bottom of the screen. -- See [[Contributions:EyetrackerLogger#EyetrackerStatesOK|EyetrackerStatesOK]].
 
===PosX, PosY===
The eye position relative to the camera in 2D space is returned if <code>LogEyePos</code> is enabled.  Again, these are returned from the library as floating point numbers from 0.0 to 1.0 and are scaled to 16 bit integer values from 0 to 65535.  (0,0) corresponds to the top left of the camera's view, and (65535,65535) corresponds to the bottom right of the camera's view.
 
===PupilSize===
The pupil size in mm is saved in this state if <code>LogPupilSize</code> is enabled.  It corresponds to the length of the longest chord drawn from one side of the pupil to the other.  The size will change depending on the eye position and distance from the screen.  Although it is given in mm, it would be best to use this as a relative measurement.
 
===EyeDist===
The distance between the screen and the eyes in mm is saved in this state if <code>LogEyeDist</code> is enabled.  This measurement is an approximation.  The actual measurement will depend on whether or not the test subject is wearing glasses or not.
 
===EyeValidity===
This state is a number from 0 to 4 and is documented in the Tobii SDK manual.  It is repeated here for convenience.
* 0 - The eye tracker is certain that the data for this eye is right.  There is no risk of confusing data from the other eye.
* 1 - The eye tracker has only recorded one eye and made some assumptions and estimations regarding which is the left and which is the right eye.  However, it is still very likely that the assumption made is correct.  The validity code for the other eye is in this case always set to 3.
* 2 - The eye tracker has only recorded one eye, and has no way of determining which one is the left eye and which one is the right eye.  The validity code for both eyes is set to 2.
* 3 - The eye tracker is fairly confident that the actual gaze data belongs to the other eye.  The other eye will always have validity code 1.
* 4 - The actual gaze data is missing or definitely belonging to the other eye.
 
{| class="wikitable"
|-
! Code (Right - Left)
! Description
|-
| 0 - 0
| Both eyes found.  Data is valid for both eyes.
|-
| 0 - 4 or 4 - 0
| One eye found.  Gaze data is the same for both eyes.
|-
| 1 - 3 or 3 - 1
| One eye found.  Gaze data is the same for both eyes.
|-
| 2 - 2
| One eye found.  Gaze data is the same for both eyes.
|-
| 4 - 4
| No eye found.  Gaze data for both eyes are invalid.
|}


It'd probably be wise to remove all data points with a validity state of 2 or higher while running your analysis.
===Audio[In/Out]Envelope[0-3]===
These are the envelope values of each channel (up to channel 4) of the audio inputs and outputs (in the AudioMixer matrix).  These 16 bit unsigned values correspond to the resulting envelope after the audio envelope extraction.  For architectural reasons, it is not possible to publish states after system startup, so you are limited to four channels of input and output.  The AudioExtension can be easily modified to change the number of channels by editing the <code>#define NUM_INPUT_ENVELOPES 4</code> and <code>#define NUM_OUTPUT_ENVELOPES</code> lines in AudioExtension.cpp, and recompiling your source module.


===EyetrackerStatesOK===
===AudioFrame===
Early versions of the extension didn't take into account that the library may return a number greater than 1.0 or less than 0.0.  This resulted in "pac-man" style wrap around of gaze coordinates in 2.0 and crashes in 3.0.  If the output from the library is out of bounds, it is clamped to the boundaries and the "EyetrackerStatesOK" parameter is changedA value of "1" corresponds to valid gaze data, a value of "0" corresponds to invalid "clamped" gaze data. Use the "GazeOffset" and "GazeScale" parameters to avoid clampingThose parameters scale and offset the data so that when it does go out of range, it can still be fit into the 16 bit state.
This 32 bit unsigned number corresponds to the current frame of audio data in the recorded output filesThis can be used to resynchronize the lossless audio to the resulting .dat file offlineAudio is sampled internally at 44100 Hz, so this number will roll over once every 27 hours or so.


==See also==
==See also==

Revision as of 15:53, 29 June 2012

Synopsis

An environment extension which manages multichannel, low latency audio I/O.

Location

http://www.bci2000.org/svn/trunk/src/contrib/Extensions/AudioExtension

Versioning

Authors

Griffin Milsap (griffin.milsap@gmail.com)

Version History

  • 2012/06/11: Initial public release;

Source Code Revisions

  • Initial development: 4095
  • Tested under: 4095
  • Known to compile under: 4095
  • Broken since: --

Todo

  • Fix Known Issues
  • Add per-sample resolution to envelopes

Known Issues

  • Leaving the module in halted state exhibits some sort of bug regarding state logging. When running state is resumed, envelope states may fail to update for 15-30 seconds. The bug seems to be unrelated to how long system was halted -- Not sure if this is an issue with the extension itself, or an issue with the bcievent interface. This bug will never happen on the first run after BCI2000 is started up. If you do see the behavior, either wait for it to go away or restart BCI2000 and perform a new recording.
  • Bandpass filtering in filterbanks doesn't appear to function correctly.
  • AudioExtension processes audio in a separate thread and the internal audio callback is called from yet-another context (Sometimes a system interrupt). In order to prevent deadlock, the Audio callback must not lock or wait for external threads. As such, it will simply copy the last good audio buffer to the output stream if the audio thread has not posted new data to use yet. This can result in slowed "timestretching" effects on audio input files if the audio thread cannot keep up with the audio callbacks. To prevent this behavior, ensure your audio block size is large enough (at least 1024 frames). If you are using a lower latency audio API (such as ASIO) you are probably okay to use audio block sizes around 512 frames. Either way, be mindful that audio playback may not necessarily operate in real-time and you will receive NO WARNING WHATSOEVER when it fails to.

Functional Description

Experiments which require audio input or real-time audio synthesis based on system state are now possible with the AudioExtension. This extension is capable of recording multiple channels of audio input, synthesizing tones or noise, and reading encoded audio files. These channels are input to a mixing matrix which mixes those inputs to multiple channels of audio output. Both input and output are run through a simple filterbank, then they have their envelope extracted and logged into states via the bcievent interface. Audio input and output channels can be recorded into audio files losslessly and can be resynchronized offline. The mixing matrix is a matrix of expressions which can be used to dynamically change audio mixing based on the system state.

Integration into BCI2000

Compile the extension into your source module by enabling contributed extensions in your CMake configuration. You can do this by going into your root build folder and deleting CMakeCache.txt and re-running the project batch file, or by running cmake -i and enabling BUILD_AUDIOEXTENSION. Once the extension is built into the source module, enable it by starting the source module with the --EnableAudioExtension=1 command line argument (NB, as explained below, the numeric value here matters, and denotes the audio API to be used: =1 means DirectSound).

Block Diagram

Parameters

The AudioExtension is configured in the Source tab within the AudioExtension section. The configurable parameters are:

EnableAudioExtension

Enables/Disables the AudioExtension. This parameter performs double-duty as an audio host API selector. The following values of this parameter are valid. NOTE: Not all audio APIs are available on all platforms.

    • [0] - Disabled
    • [1] - DirectSound
    • [2] - MME
    • [3] - ASIO
    • [4] - SoundManager
    • [5] - CoreAudio
    • [6] - Disabled
    • [7] - OSS
    • [8] - ALSA
    • [9] - AL
    • [10] - BeOs
    • [11] - WDMKS
    • [12] - JACK
    • [13] - WASAPI
    • [14] - AudioScienceHPI

AudioMixer

This matrix of expressions mixes input (rows) to output(columns). It must be dimensioned with exactly n columns where n is the number of outputs. Row labels define the input source. Change row labels by double clicking on the row. The following inputs are valid row labels.

  • X - This is automatically interpreted as INPUT[X]
  • INPUT[X] - This input will come from channel X on the sound card input.
  • FILE[X] - This input will come from channel X in the AudioInputFile.
  • TONE[X] - This input will be a synthesized sine wave with the frequency of X Hz.
  • NOISE[X] - This input will be generated white noise at X Hz. NOTE: NOISE[] is white noise at the audio sampling rate (which defaults to 44100)

AudioInputDevice

The index for the device to use as the audio input device on the current Host API. See the operator log after "Set Config" for valid device indices on the selected host API. A value of -1 for this parameter selects the default input device on this host API.

AudioOutputDevice

The index for the device to use as the audio input device on the current Host API. See the operator log after "Set Config" for valid device indices on the selected host API. A value of -1 for this parameter selects the default output device on this host API.

AudioInputFile

Audio file to use as audio input to AudioMixer. The selected file can have any non-zero number of channels and be encoded in almost any format (except MP3), but MUST be encoded at 44100 Hz.

AudioRecordInput

Enables/Disables recording of audio data to a file in the DataDirectory.

AudioRecordOutput

Enables/Disables recording of audio data to a file in the DataDirectory.

AudioRecordingFormat

Changes the file format and encoding options of the recorded output files. This parameter has the following three options:

  • Raw - Records to 16 bit Microsoft formatted WAV files with no compression. These files open directly in MATLAB if that's interesting to you.
  • Lossless - Records to FLAC formatted files. These files are slightly smaller than RAW files, but have no quality loss.
  • Lossy - Records to Ogg Vorbis files. These files are similar to MP3 but do not have the associated licensing issues. They are compressed using a lossy algorithm, so the resulting files are very small but sound slightly worse than lossless encoding. This format is good for long recordings where perfect quality is not necessary.

AudioInputFilterbank, AudioOutputFilterbank

A filterbank which filters audio input and output before rectification/smoothing for envelope extraction. These butterworth filters will not be applied to the audible signal. The format of the filter bank is as follows:

  • Type - The characteristic of the filter. The following values are valid.
    • Lowpass - Creates a low pass filter
    • Highpass - Creates a high pass filter
    • Bandpass - Creates a band pass filter *See Known Issues*
    • Bandstop - Creates a band stop, or notch filter
  • Order - The order of the filter model. Higher order filters are more accurate but more expensive computationally.
  • Cutoff1 - The cutoff frequency for Lowpass and Highpass filters, and the cut-on frequency for Bandpass and Bandstop filters.
  • Cutoff2 - The cut-off frequency for Bandpass and Bandstop filters.

The matrix can have as many rows as necessary to filter the signal. Filters can be applied in any order and their transfer functions are multiplied before filtering occurs.

AudioEnvelopeSmoothing

The cutoff frequency for the low pass filter which is applied to the filtered and full-wave rectified audio data. This should be set to the highest frequency you want to see in the resulting audio envelope.

State Variables

The AudioExtension outputs the following state variables:

Audio[In/Out]Envelope[0-3]

These are the envelope values of each channel (up to channel 4) of the audio inputs and outputs (in the AudioMixer matrix). These 16 bit unsigned values correspond to the resulting envelope after the audio envelope extraction. For architectural reasons, it is not possible to publish states after system startup, so you are limited to four channels of input and output. The AudioExtension can be easily modified to change the number of channels by editing the #define NUM_INPUT_ENVELOPES 4 and #define NUM_OUTPUT_ENVELOPES lines in AudioExtension.cpp, and recompiling your source module.

AudioFrame

This 32 bit unsigned number corresponds to the current frame of audio data in the recorded output files. This can be used to resynchronize the lossless audio to the resulting .dat file offline. Audio is sampled internally at 44100 Hz, so this number will roll over once every 27 hours or so.

See also

User Reference:Logging Input, Contributions:Extensions